The continuing adventures of one crazy girl whose only mission is to share her love of video games with the world. Let's see the endings together.

15th July 2013

Link reblogged from ero-re humanum est with 4 notes

ero-re humanum est: Generally I like Dragon Age (Origins). The story and the world have... →

gabi-hime:

Generally I like Dragon Age (Origins). The story and the world have been interesting. I am glad I finally decided to play this game. I boycotted it for a long time because of the extremely derisive attitudes of the dev staff (toward any RPGs that did not fit their own paradigm) which I found quite…

7th July 2013

Post reblogged from ero-re humanum est with 2 notes

gabi-hime:

Iwish 

wtf is this shit, tumblr.

DID YOU ACTUALLY JUST CONSUME THAT POST?
DID YOU STUFF IT DOWN YOUR GREASY, PULSATING THROAT?

19th January 2013

Post with 1 note

A friend gave me a much desired Sega CD today!  Right before Christmas he also gave me a replacement US Dreamcast!  What an awesome guy! :D

So now my home contains a JP Dreamcast and a US Dreamcast.  

I still want to gather these US released Sega CD titles:

  • Dark Wizard
  • Heimdall
  • Mansion of the Hidden Souls
  • Popful Mail
  • Sherlock Holmes Consulting Detective I + II
  • Shining Force CD
  • Wing Commander
Also I imagine I’ll eventually want some of the Japanese only titles as well.

Tagged: SegaSega CDDreamcastEarly CD Games

9th January 2013

Post

Wondering if I ought to make a post on holdleft giving general tips on console and retro game collecting and organization.

I’m writing right now, but perhaps once I am finished I will do this thing.  I can offer a lot of practical tips, I think.

8th January 2013

Post reblogged from ero-re humanum est with 73 notes

An Admission of Guilt

gabi-hime:

ochimizu:

What I got from the last four days of browsing Siliconera is that they have proven that gaming journalism remains a disgusting, misogynistic place to be.

I bowed out of the argument I had raised [in this post], because ultimately, I knew it was a losing battle. Some people have their ears plugged to reason, and I know when I can’t win an argument. I’m not looking to start fights so much as raise awareness.

I was incredibly bothered by the tone of the articles (And Lore’s post [here] outlines specifically why), and when another article cropped up that had similar undertones, I decided to speak up. Frankly, the response I got? Fucking shameful.

All it would have taken was an apology — acknowledgement that their tone was less than savory and left otome games, as well as those who take interest in them, up for incredible ridicule. Otome gamers already have a lot of odds to face; the genre is niche and faces a lot of shit because of its roots and focuses.

Otome gamers have their own in-jokes, things we tease about regarding the genre (like our hearts being torn out, life ruiners, I HATE YOU SO MUCH  being code for “you are my bias and i love you forever even if you are an awful human/cat/dudeboy”), but the last thing we need is someone from the outside poking fun at what we enjoy in the wrong way.

That includes things like ridiculing the male character’s choice of dress, or even who is romancable in a game. The idea of different takes and adaptations of classic media isn’t a new one. To mock this in such a condescending way is just rude. I point this out, and one of the responses I get is this:

image

Yeah, thank you for telling me this. Am I supposed to be appreciative of your mediocre as fuck coverage when you do it with a tone of condescension? Let’s take a look back at the otome games Siliconera has covered in the last 6 months:

  • English Detective Mysteria
  • Princess Arthur
  • UtaPri All-Star (really more for the bundle)
  • Geten no Hana

Wow! Look at all the amazing coverage you’ve blessed us with! A handful of games that barely even kind of tap into the amazing variety of games released for otome gamers. And at that, news about English Detective and Princess Arthur are horrendously late, as pretty much everything they covered in there was less than what was in B’s-Log and Girl’s Style’s November issues. That were on the shelves in October.

But they’re doing us otome gamers, and the gaming world at large, a great service by gracing us with their coverage. I have no opposition to the genre getting coverage, but doing so more evenly and with a biased, mocking overtone is the key here.

image

Hahahaha, really? Being a condescending jerk means that we’re victimizing ourselves! Despite the fact that gamers who happen to be female, and happen to like games aimed at their demographic are not-no-subtly mocked. This is a culture that loves, loves  loves to treat girls like shit, like lesser beings for liking games.

I didn’t see any of the Siliconera mods going after the user who said that girls obviously couldn’t fully appreciate Persona 4 because of the content. Not when he spouted a shitton of sexist bullshit in that post, as well as in the English Detective post.

But we’re just victimizing ourselves. OH THE POOR WIMMINZ ARE OFFENDED!!!!

Please.

And apparently wanting an apology for the behavior is undeserved.

image

image

Really? Really, it’s not your responsibility? Because as a responsible journalist, your job shouldn’t be alienating the demographic your news is covering. It’s insulting and it’s degrading, and it was entirely deserved to simply say “You’re right, the tone of our posts could have been viewed as offensive, and we should make an effort to handle things a  little better in the future.”

Not fucking tell people they’re wrong because they’re bothered by your shitty attitude.

So congrats, members of the Siliconera staff, for not acknowledging your issues and making yourselves look like a bunch of sexist, insensitive assholes in the process.

And fuck you.

I’m glad we have Otome Jikan right now. Otome gamers don’t need Siliconera’s coverage, clearly written by people who do not give a single shit about the genre and don’t respect the fans of it. Surprise, those fans are actually capable people able of doing the very same thing without simultaneously presenting it like some funny joke.

This is why I don’t read gaming websites, period.  

I mean, I have to admit that this sort of attitude is incredibly distressing to me.  I am someone whom I think many people would qualify as a serious collector and player of video games, both vintage and current.  I have an incredible amount of street cred, I think, and even though I shouldn’t have to brandish my street cred all the time to prove I belong in the cool kids club, I always feel like I have to do it anyway, particularly in real life situations.

I play and love the Bokujou Monogatari series.  I love any number of otome games desperately.  I love visual novels.  Sure, I love and play a lot of other games besides, but I shouldn’t have to feel embarrassed every time I admit that the game I am currently focused on is a game that was made for girls.

And yet, despite all my wild fury and my considerable self esteem, I always do feel embarrassed.


If I feel embarrassed about admitting that I play and love otome games to my “cool video game friends,” I who would not be embarrassed doing an interpretive dance outside in my underwear while loudly proclaiming my love of school uniforms and underage girls, then how must everyone else feel?

When I am asked about them, I always defend them, but the defense usually starts with, “Don’t laugh, but this game is really awesome!”

I wish I didn’t start off every statement with “Don’t laugh!”

Ultimately I am nonsensically worried about covering my playing of Otome games on my video game blog, Hold Left and Press Start to Continue, so I avoid doing it, afraid of scaring away my “mainstream” readers with all my commentary on Otome games.  I guess I’m worried that people will start unfollowing me if I suddenly spend a lot of time talking about games about dating boys, but I have absolutely no qualms with talking about playing games about dating girls, even if they are H games.

I guess, if I’m going to set a good example, I’m just going to have to man up.

I shouldn’t be ashamed.  If I show my shame to others, it makes other people think that shame is the proper way to react to this situation.

I would never want to think that I added to the shame another girl felt in admitting the kind of games she likes.

I just need to step up and stop being a coward.

Tagged: guilty as chargedotome gamesvideo gamesretro gamesgames for girlsgirl gamers

Source: ochimizu

31st December 2012

Photo with 11 notes

Yesterday’s acquisitions.  They’re pristine.  It’s amazing.

Yesterday’s acquisitions. They’re pristine. It’s amazing.

Tagged: lunarsegasega cdearly cd gamesconsole gameslunar silver star storylunar eternal blue

27th December 2012

Post reblogged from ero-re humanum est with 1 note

gabi-hime:

Here is the link to the Hanako Christmas sale, for those interested :)  Magical Diary is also on sale on Steam for 6.50.

Tagged: Hanako GamesLong Live the QueenMagical Diary

27th December 2012

Link reblogged from ero-re humanum est with 3 notes

ero-re humanum est: Answering SaigancatYep, Long Live the Queen is Hanako. It’s actually... →

gabi-hime:

Answering Saigancat

Yep, Long Live the Queen is Hanako. It’s actually one of the games on special for 5.00 until the end of December. It’s really challenging, but very addictive, I think. It’s sort of like playing a princess in a D&D court and intrigue campaign where you’re always making…

Tagged: Long Live the QueenHanako Gamews

26th December 2012

Post reblogged from ero-re humanum est with 3 notes

Magical Diary Grabiner Route Guide + Spoilers

gabi-hime:

Caught Grabby on my second try.  I find his path to be amazingly hilarious.

Read More

Tagged: Magical DiaryGrabiner

26th December 2012

Post reblogged from ero-re humanum est with 2 notes

Magical Diary Damien Route Guide + Spoilers

gabi-hime:

For my Tumbler-chans currently playing the game, here are my thoughts on Damien’s route.

Read More

Tagged: Magical Diaryguide

12th December 2012

Photoset reblogged from ero-re humanum est with 3 notes

gabi-hime:

Still working my way through Faery: Legends of Avalon.  I’m really enjoying this game!  It’s a simple RPG/Adventure interface that puts me in mind strongly of Neverwinter Nights, only you can fly.  It’s actually quite pretty to look at and the enemies and puzzles are often quite interesting as you are so small.

I suspect the game is relatively short, if it ends where I think it ends, but since it’s only 7.99 on PSN now, it’s not really a bad price.  I’ve enjoyed all the characters and the designs are really nice.

I wish more games explored fairies and fairy tales not in a silly morbid way like American McGee’s Alice but in an interesting and intelligent morbid way.

Tagged: Faery: Legends of AvalonPSNPlaystation NetworkSpidersRPGAdventuredownloadable gamegame

6th November 2012

Post reblogged from ero-re humanum est with 8 notes

Scenes from Linzergasse - A Tokimeki Memorial Girl’s Side First Love Fanfic

gabi-hime:

Scenes from Linzergasse

Tokimeki Memorial Girl’s Side First Love

Himuro Reiichi x Heroine

By Gabihime at gmail dot com

Author’s Note: This story has sex in it.  You have been forewarned.

Scenes from Linzergasse happens in the autumn after Yumeno Midori’s graduation from Habataki Gakuen and Himuro Reiichi’s confession and deliriously awkward marriage proposal.  She is attending the Mozarteum University Salzburg and he has followed her to Salzburg — obtaining a leave of absence from the affable Amanohashi — ostensibly as her chaperone.  They live together in a small apartment over a shop on Linzergasse.

Himuro tutors small Austrian children in mathematics and gives piano lessons from their apartment, plays jazz piano at a club some weeknights, and generally loafs around with no formal employment, while Midori is deeply embroiled in her studies.

At the university, Midori has come in contact with an old classmate from her time in Italy, who is very honest about his intentions to pursue her.

If you are interested in reading the rest of their story, such as it is now, then you can find it herehere, and here. Linzergasse is also posted on fanfiction.net here, if you would like to leave a review, or just prefer to read it that way.

If you are a player of otome games, you might also be interested in my Hakuoki fanfiction here.

If you are interested in strolling down Linzergasse with the two of them, then you can do so here. I haven’t been to Salzburg in a very long time, so my apologies for any inconsistencies.  Debussy’s Reverie is this song.

TLDR: Himuro and the Heroine have sex.  It’s been a long time coming.

Warnings: Sex!  Naked People! Italian interlopers!  Debussy! Kasspressknödle!

They didn’t speak on the walk home. He had helped her into her wrap at the conservatory, and then given her his arm. The heavy glance that Himuro had given her dark-haired classmate at that moment had been cool and unblinking, the line of his mouth as hard as unweathered basalt.

He said, Do not begin to imagine that will let you any closer than you are now.

Read More

Rebloggin’ myself, because this was written for Himurochi’s birthday~

Tagged: HimuroHimuro ReiichiHimuro-senseiHimurochitokimeki memorial girl's sideTMGSTokimeki MemorialtokimemoときめきメモリアルGirl's Sideときめきメモリアル氷室 零一

17th October 2012

Photo with 6 notes

Currently: The Tale of Don Mahone and the Water Flying Cloth
I mentioned previously that I was somewhat concerned with getting mixed up with the mob over stolen property, but as this is a sidequest in an RPG, it obviously needed doing.
Previously, on Twin Peaks:
I managed to locate Don Mahone’s stolen loom down in Zahun, the town where all the women have boyfriends who live in Canada.  I dunno what’s up with the wizard who stole the loom, because his house is totally empty except for two treasure rooms, one of which only contains an empty chest.  The thing is, he has chosen to floor his house only in electrified barrier tiles, so if you’re not an accomplished wizard yourself with the use of the spell Stepguard, just going into this guy’s house will land you a one way ticket to the toe tag motel.  I guess that sort of makes sense when you figure that the dude is away from home on a fishing boat approximately 100% of the time.  He just wants to protect his stolen property!
After dragging the magic loom back to Don Mahone, I found out that the guy was uninterested in taking it back until I could provide him with Dew Yarn.  After sailing across the world to the Yarn Shop in Tantegel Castle that is accessible only by opening a locked door, I found out that Dew Yarn was totally out of stock, but was advised I could find some for myself by randomly searching around the floor of the Dragon’s Horn tower for it.
I was prepared for tedious gathering, but it actually ended up not being so bad.  I found some Dew Yarn immediately and took it and the magic loom back to Don Mahone, who proceeded to weave some Water Flying Cloth for me.
Clever Horii Yuji.  To get Don Mahone to actually give you the cloth, you have to save and reset and then travel back to Tuhn, so that “time passes.”
I love little gameplay elements that he turns into puzzles.
NEXT TIME ON DRAGON WARRIOR II: To Catch a (different) Thief
PS: I am going to the dentist tomorrow.  If you never hear from me again, it is because I have died of fright.

Currently: The Tale of Don Mahone and the Water Flying Cloth

I mentioned previously that I was somewhat concerned with getting mixed up with the mob over stolen property, but as this is a sidequest in an RPG, it obviously needed doing.

Previously, on Twin Peaks:

I managed to locate Don Mahone’s stolen loom down in Zahun, the town where all the women have boyfriends who live in Canada.  I dunno what’s up with the wizard who stole the loom, because his house is totally empty except for two treasure rooms, one of which only contains an empty chest.  The thing is, he has chosen to floor his house only in electrified barrier tiles, so if you’re not an accomplished wizard yourself with the use of the spell Stepguard, just going into this guy’s house will land you a one way ticket to the toe tag motel.  I guess that sort of makes sense when you figure that the dude is away from home on a fishing boat approximately 100% of the time.  He just wants to protect his stolen property!

After dragging the magic loom back to Don Mahone, I found out that the guy was uninterested in taking it back until I could provide him with Dew Yarn.  After sailing across the world to the Yarn Shop in Tantegel Castle that is accessible only by opening a locked door, I found out that Dew Yarn was totally out of stock, but was advised I could find some for myself by randomly searching around the floor of the Dragon’s Horn tower for it.

I was prepared for tedious gathering, but it actually ended up not being so bad.  I found some Dew Yarn immediately and took it and the magic loom back to Don Mahone, who proceeded to weave some Water Flying Cloth for me.

Clever Horii Yuji.  To get Don Mahone to actually give you the cloth, you have to save and reset and then travel back to Tuhn, so that “time passes.”

I love little gameplay elements that he turns into puzzles.

NEXT TIME ON DRAGON WARRIOR II: To Catch a (different) Thief

PS: I am going to the dentist tomorrow.  If you never hear from me again, it is because I have died of fright.

Tagged: Dragon Warrior IIDragon QuestDragon Quest IIEnixNESNES RPGRPGretro RPG

8th October 2012

Photo with 13 notes

Now Playing: Earthbound / MOTHER2
System: SNES
Developed By: Itoi Shigesato’s crew at APE / Creatures & HAL Labs
Published By: Nintendo
So some of you may have noticed I’ve been a little quiet over the last couple of weeks.  Lots of stuff has been going on here, including my birthday, which happened on Sunday!  Also, my first nephew was born on my birthday, so it has in general been quite busy!
As part of my birthday celebration, I elected to replay one of my adolescent favorites: Earthbound.  I decided to play this game again because I haven’t really substantively played it in years, but it is incredibly entertaining, very easy to learn to play, and very enjoyable to watch someone else play.
As if this game needs an introduction from me!  Everyone who has played Earthbound loves Earthbound.  It is as accessible as a Dragon Quest game, or perhaps moreso, because of the “modern day” setting of the game, which features baseball bats and fry pans as weapons.  In fact, Earthbound owes a great deal to Dragon Quest, as is immediately obvious to anyone familiar with the two franchises.  
Earthbound features a battle system inspired by the classic interface of Dragon Quest, and jazzes it up with its own idiosyncrasies  like its psychedelic animated backgrounds and the rolling HP gauge.  It is also an RPG filled with a great deal of humor, much like most every game in the Dragon Quest series.  Like a Dragon Quest hero, Ness gains a hero-only family of attack spells, as well as a full suite of healing spells.  The game also features Teleport magic very reminiscent of Dragon Quest’s classic Return spell.
One of the most enjoyable things about Earthbound is the fact that you can, and are even encouraged, to rename all sorts of things in the game to make it a very personal experience.  Of course I’ve played the game with Ness using PSI Rockin and rescuing the lovely Paula, but this time, since it was a special birthday event, I named the heroes and heroine after myself and my friends, and we’ve been going on adventures together. (I named Ness after @duriel and his dog after our own adorable and wretched Jack Russell Terrier).
This game is full of hilarious moments, and even very small things about the game can make you smile or giggle.  It’s just generally well-written, which is of course one of the reasons people find it appealing.
The game is also well-constructed, in easy to digest bits.  Each of the towns generally features around three plot points one must complete before one advances.  It is generally pretty straightforward to figure out what the next course of action is, and once you’ve completed say, two towns worth of plots, you’re usually ready for a break.
It is also a very forgiving game.  Like Dragon Quest, there is no real game over.  If you are KO’d in battle, you have the choice to return to your last save point with full health, zero PP, and half the money you were carrying in your pockets.  Even gentler than Dragon Quest is the fact that any money you earn does not go directly into your pockets, but rather into your bank account, meaning the amount of money you can lose due to being defeated is generally pretty small unless you’re carrying a lot on you for a reason.
This is something like the perfect game to introduce people to RPGs, I think, and a particularly good transitional game for kids who’ve played Pokemon, but want to begin playing more standard RPGs.  It’s too bad that the cartridge costs a fortune now because of its status as a collector’s item, but at least the game is available on the Virtual Console can be played on emulators.
My copy is the same one I’ve had for years and years.
Currently: I’ve just recorded the third Sound Stone melody after defeating the Trillionage Sprout.  My party is currently on its way to Fourside but we may get delayed, as I’ve heard traffic is back up on the highway. Levels: 33, 30, 29.

Now Playing: Earthbound / MOTHER2

System: SNES

Developed By: Itoi Shigesato’s crew at APE / Creatures & HAL Labs

Published By: Nintendo

So some of you may have noticed I’ve been a little quiet over the last couple of weeks.  Lots of stuff has been going on here, including my birthday, which happened on Sunday!  Also, my first nephew was born on my birthday, so it has in general been quite busy!

As part of my birthday celebration, I elected to replay one of my adolescent favorites: Earthbound.  I decided to play this game again because I haven’t really substantively played it in years, but it is incredibly entertaining, very easy to learn to play, and very enjoyable to watch someone else play.

As if this game needs an introduction from me!  Everyone who has played Earthbound loves Earthbound.  It is as accessible as a Dragon Quest game, or perhaps moreso, because of the “modern day” setting of the game, which features baseball bats and fry pans as weapons.  In fact, Earthbound owes a great deal to Dragon Quest, as is immediately obvious to anyone familiar with the two franchises.  

Earthbound features a battle system inspired by the classic interface of Dragon Quest, and jazzes it up with its own idiosyncrasies  like its psychedelic animated backgrounds and the rolling HP gauge.  It is also an RPG filled with a great deal of humor, much like most every game in the Dragon Quest series.  Like a Dragon Quest hero, Ness gains a hero-only family of attack spells, as well as a full suite of healing spells.  The game also features Teleport magic very reminiscent of Dragon Quest’s classic Return spell.

One of the most enjoyable things about Earthbound is the fact that you can, and are even encouraged, to rename all sorts of things in the game to make it a very personal experience.  Of course I’ve played the game with Ness using PSI Rockin and rescuing the lovely Paula, but this time, since it was a special birthday event, I named the heroes and heroine after myself and my friends, and we’ve been going on adventures together. (I named Ness after @duriel and his dog after our own adorable and wretched Jack Russell Terrier).

This game is full of hilarious moments, and even very small things about the game can make you smile or giggle.  It’s just generally well-written, which is of course one of the reasons people find it appealing.

The game is also well-constructed, in easy to digest bits.  Each of the towns generally features around three plot points one must complete before one advances.  It is generally pretty straightforward to figure out what the next course of action is, and once you’ve completed say, two towns worth of plots, you’re usually ready for a break.

It is also a very forgiving game.  Like Dragon Quest, there is no real game over.  If you are KO’d in battle, you have the choice to return to your last save point with full health, zero PP, and half the money you were carrying in your pockets.  Even gentler than Dragon Quest is the fact that any money you earn does not go directly into your pockets, but rather into your bank account, meaning the amount of money you can lose due to being defeated is generally pretty small unless you’re carrying a lot on you for a reason.

This is something like the perfect game to introduce people to RPGs, I think, and a particularly good transitional game for kids who’ve played Pokemon, but want to begin playing more standard RPGs.  It’s too bad that the cartridge costs a fortune now because of its status as a collector’s item, but at least the game is available on the Virtual Console can be played on emulators.

My copy is the same one I’ve had for years and years.

Currently: I’ve just recorded the third Sound Stone melody after defeating the Trillionage Sprout.  My party is currently on its way to Fourside but we may get delayed, as I’ve heard traffic is back up on the highway. Levels: 33, 30, 29.

Tagged: Cult ClassicEarthboundMother 2RPGSNESSNES RPGhappy birthday to meretro RPGretro gamenow playing

3rd October 2012

Photo with 7 notes

Currently:  It’s a good thing that dog in Zahun showed us where she had buried the Golden Key, because we needed it to gain access to the underground city of Wellgarth.  I feel bad for that dude camped outside the door with his dog.  I hope they eventually let him in.
In Wellgarth we were treated to an awesome song by the town’s friendly greeter.  After shopping around at the town’s many shops, we discovered a shady merchant who sold us a shady item: the Jailor’s Key!  HURRAH!
We also heard the first hints about the mysterious item “Water Flying Cloth,” who some old dude insisted Don Mahone in Tuhn could weave for us.  I’m not sure we want to get mixed up with the mob, but whatever.  I guess a lot of things are simply necessary when you’re trying to save the world.
Unfortunately, the trek to Tuhn is a pretty dangerous one, as you have to wander through a long expanse of wildlands populated by zombies, headhunters, and baboons.
We got there and found Don Mahone only to discover that someone had stolen his beloved loom.  
I’m all like “Wow.  That is some industrious thief.  Looms are pretty big.  That’s like stealing a grand piano.”
Anyway, although he couldn’t give me much in the way of leads, he did mention that the thief smelled a lot like fish.
Gross!
I mean, I love fish, but when you’re described as “smelling of fish,” that ain’t exactly a compliment.
Using my impressive intellect and vast skills of deduction, I figured somebody from Zahun probably stole the loom.  We made it back there in record time, and the only likely place for the loom to be hidden seemed like that crazy wizard’s house.
This dude put barrier tiles all over his damn floor.  I guess he had mastered use of the spell “float” or something.  Anyway, Orfeo knows Stepguard so we managed to get to the locked room and find the harp of gold the missing loom.
We are currently on our way back to Tuhn to return Don Mahone’s lost loom so he can hopefully weave us some “Water Flying Cloth.”
You know, I really love how the person who localized the script into “Ye Rennaisance Faire English” apparently was not ever given the item strings to work his mojo on.  I mean, I think the names “Clothes Hiding” and “Water Flying Cloth” are pretty magical now, but when I was a kid, I was all “WTF is this shit?”

Currently:  It’s a good thing that dog in Zahun showed us where she had buried the Golden Key, because we needed it to gain access to the underground city of Wellgarth.  I feel bad for that dude camped outside the door with his dog.  I hope they eventually let him in.

In Wellgarth we were treated to an awesome song by the town’s friendly greeter.  After shopping around at the town’s many shops, we discovered a shady merchant who sold us a shady item: the Jailor’s Key!  HURRAH!

We also heard the first hints about the mysterious item “Water Flying Cloth,” who some old dude insisted Don Mahone in Tuhn could weave for us.  I’m not sure we want to get mixed up with the mob, but whatever.  I guess a lot of things are simply necessary when you’re trying to save the world.

Unfortunately, the trek to Tuhn is a pretty dangerous one, as you have to wander through a long expanse of wildlands populated by zombies, headhunters, and baboons.

We got there and found Don Mahone only to discover that someone had stolen his beloved loom.  

I’m all like “Wow.  That is some industrious thief.  Looms are pretty big.  That’s like stealing a grand piano.”

Anyway, although he couldn’t give me much in the way of leads, he did mention that the thief smelled a lot like fish.

Gross!

I mean, I love fish, but when you’re described as “smelling of fish,” that ain’t exactly a compliment.

Using my impressive intellect and vast skills of deduction, I figured somebody from Zahun probably stole the loom.  We made it back there in record time, and the only likely place for the loom to be hidden seemed like that crazy wizard’s house.

This dude put barrier tiles all over his damn floor.  I guess he had mastered use of the spell “float” or something.  Anyway, Orfeo knows Stepguard so we managed to get to the locked room and find the harp of gold the missing loom.

We are currently on our way back to Tuhn to return Don Mahone’s lost loom so he can hopefully weave us some “Water Flying Cloth.”

You know, I really love how the person who localized the script into “Ye Rennaisance Faire English” apparently was not ever given the item strings to work his mojo on.  I mean, I think the names “Clothes Hiding” and “Water Flying Cloth” are pretty magical now, but when I was a kid, I was all “WTF is this shit?”

Tagged: Dragon Quest IIDragon Warrior IIDragon QuestNESNintendoRetro RPGRetro Game8-bitRPG